www.zicabangalore.com

3d Animation

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3D Animation overview

This is a comprehensive certificate program that deals with all the important aspects of 2D, 3D & Visual Effects. The student begins with learning all the creative development exercises with manual and digital 2D animation processes. The second module starts with all the basic elements or 3D digital art which in the later module progresses into advanced 3D Digital art anc character animation. The remaining modules of the program deal with different aspects of Dynamics, tracking, and advanced Visual effects which are generally used in production studio

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Action, Adventure
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www.zicabangalore.com

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PCPD in 3D Animation Visual Effects (36 Months)

Learn from Professionals

This is a comprehensive certificate program that deals with all the important aspects of 2D, 3D & Visual Effects. The student begins with learning all the creative development exercises with manual and digital 2D animation processes. The second module starts with all the basic elements of 3D digital art which in the latel module progresses into advanced 3D Digital art and character animation. The remaining modules of the program deal with different aspects of Dynamics. tracking, and advanced Visual eftects which are generally used in production studios

Become a Professional Artist

The program is designed by keeping in mind of the current & upcoming industry opportunities. The latest module, techniques and digital tools will make you a professional who can be employed immediately.

Be Industry Ready

Student portfolio is the key to get placed in the production studio. Students walk away with a rich portfolio comprising of best 2D, 3D and VFX student. This portfolio will be a gateway to joining animation and visual effect industry

Program Highlights
  • Increase design and visualization skills.
  • Learn complete Pre-Production, Production and Post-Production Pipeline
  • Introduction of Augmented and Virtual Realitv module.
  • Placement Support.

Curriculum

Module 01: FUNDAMENTALS OF ART, DESIGN & COMPUTER GRAPHICS (6 MONTHS)
  • Preface
  • Sketching
  • Colour Theory
  • Story
  • Character Design
  • Digital Illustration
  • Story board
  • Computer Graphics
  • Video & Audio Editing

Modeling using Maya.

  • Surface
  • Game Props Modeling
  • Character Modell

Advance Modelling and Sclupting

  • Overview
  • Biped anatomy
  • Quadruped Anatomy
  • Character Design- Anthropomorphic.

Texturing(Maya)

  • Material
  • UV Mapping

Realistic Character Modelling & Texture

  • Create new texture
  • Cartoon Texture
  • Realistic character texture paint

Lighting

  • Maya Lighting- Introduction
  • Lighting Foundation

3D Character Animation

  • Animation Workflow
  • Animation principles
  • Body Mechanics
  • Facial Expressions

Rigging:(Maya)

  • Connections
  • Deformers
  • Skeleton
  • Skinning

Advance Character Animation

  • Character Interaction
  • Quadruped Character Animation
  • Character balance
  • Prop animation
  • Animation layers
  • Lip sync- Animation

Dynamics

  • Particles & Emmiter
  • Fluid Effect
  • Soft Body
  • Rigid Body

MAYA Biforst

  • Introduction
  • Diverso System
  • Hybrido

Technical Animation

  • nHair
  • nCloth
  • nParticles
  • Xgen Plugin
  • Bullet

Digital Compositing-1

  • Visual effects introduction
  • Workflow of motion graphics
  • Compositing
  • Rendering

3D Animation Applications

  • Working with 3D object
  • Creating 3D object, Materials
  • Integrating with After Effectst
  • Animation Engine

Advanced Lighting

  • Fundamental of Lighting Design
  • Basic of Shading
  • Practical Use of Shaders
  • CG Lighting
  • Lighting Environments and Architecture
  • Camera Projection
  • Render passes & Relighting

Digital Compositing-2

  • Interface
  • Rotoscopy
  • Render Passes
  • Chroma Removal
  • Wire Removal

Digital Compositing-3

  • Rules for the Rotoscopy
  • Moving cloth slow motion
  • Hairs and cloth
  • Animal fur in motion
  • Roto using Ik
  • Planar Tracker

Digital Tracking

  • POP Solver
  • Flip Solver
  • Ocean Solver
  • Introduction to AR & VR through ZICA APP

Advanced Effects

  • Procedural System
  • Pyro FX
  • POP Solver
  • Flip Solver
  • Vellum Solver
  • Voronoi Solver
  • Ocean Solver

Career Avenues

After successful completion of the program, students become eligible for the following job categories.

Product Designer

Pipeline TD

Texture Artist

VFX Producer

Lighting Technician

CG Supervisor

Character Rigger

VFX Supervisor

Character Animator

Compositing Artist

Roto Artist

Effects Animator

Matchmover

Render Wrangler

Matte Painter

Tracking Artist

PDP in 3D Animation Visual Effects (27 Months)

Learn from Professionals

This program has been developed based on the current requirement of 2D Animators in the world. The prerequisite for the program is good drawing skills Student will learn all the aspects of 2D Animation film making from Preproduction, Production and Post production. Student will initially learn fundamental of Art and design be manual drawing and then the will learn character design, backgrouna paintine, character animation, audio and video editing ov using advance digital tools.

Become a Professional Artist

A well laid out assessment procedure ensures the students acceptability as distinguished protessionals in the world of Animation. ZICA’s placement cell provides placement assistance to all ZICA students across the country. ZICA training academy is equipped with high-end animation tools, 2D animation facilities, 3D software, Visual FX Labs and Imaging Technologies.

Be Industry Ready

Students walk away with a rich portfolio comprising of best Digital paint, Matte paint, Character design, 2D digital Animation portfolio. This portfolio will be a gateway to join the animation industry.

Program Highlights
  • Increase design and Visualization Skills.
  • learn complete 3D production pipeline
  • Continuous evaluation through competitions and activities.
  • Placement support.

Curriculum

Module 01: FUNDAMENTALS OF ART, DESIGN & COMPUTER GRAPHICS (6 MONTHS)
  • Preface
  • Sketching
  • Colour Theory
  • Story
  • Character Design
  • Digital Illustration
  • Story board
  • Computer Graphics
  • Video & Audio Editing

Modeling using Maya.

  • Surface
  • Game Props Modeling
  • Character Modell

Advance Modelling and Sclupting

  • Overview
  • Biped anatomy
  • Quadruped Anatomy
  • Character Design- Anthropomorphic.

Texturing(Maya)

  • Material
  • UV Mapping

Realistic Character Modelling & Texture

  • Create new texture
  • Cartoon Texture
  • Realistic character texture paint

Lighting

  • Maya Lighting- Introduction
  • Lighting Foundation

3D Character Animation

  • Animation Workflow
  • Animation principles
  • Body Mechanics
  • Facial Expressions

Rigging:(Maya)

  • Connections
  • Deformers
  • Skeleton
  • Skinning

Advance Character Animation

  • Character Interaction
  • Quadruped Character Animation
  • Character balance
  • Prop animation
  • Animation layers
  • Lip sync- Animation

Dynamics

  • Particles & Emmiter
  • Fluid Effect
  • Soft Body
  • Rigid Body

MAYA Biforst

  • Introduction
  • Diverso System
  • Hybrido

Technical Animation

  • nHair
  • nCloth
  • nParticles
  • Xgen Plugin
  • Bullet

Digital Compositing-1

  • Visual effects introduction
  • Workflow of motion graphics
  • Compositing
  • Rendering

3D Animation Applications

  • Working with 3D object
  • Creating 3D object, Materials
  • Integrating with After Effectst
  • Animation Engine

Advanced Lighting

  • Fundamental of Lighting Design
  • Basic of Shading
  • Practical Use of Shaders
  • CG Lighting
  • Lighting Environments and Architecture
  • Camera Projection
  • Render passes & Relighting

Digital Compositing-2

  • Interface
  • Rotoscopy
  • Render Passes
  • Chroma Removal
  • Wire Removal

Digital Compositing-3

  • Rules for the Rotoscopy
  • Moving cloth slow motion
  • Hairs and cloth
  • Animal fur in motion
  • Roto using Ik
  • Planar Tracker

Digital Tracking

  • POP Solver
  • Flip Solver
  • Ocean Solver
  • Introduction to AR & VR through ZICA APP

Advanced Effects

  • Procedural System
  • Pyro FX
  • POP Solver
  • Flip Solver
  • Vellum Solver
  • Voronoi Solver
  • Ocean Solver

Career Avenues

After successful completion of the program, students become eligible for the following job categories.

Modeling Artist

Render Wrangler

Texturing Artist

Rotoscope Artist

Lighting Artist

Prep / Paint Artist

Rigger

Clean-up Artis

Animator

Rotomation Artist

FX/Simulation Artist

VFX Artist

Professional Program In 3D Animation (12 Months)

Learn from Professionals

This program has been developed to provide specialized knowledge in 3D Animation. It covers Fundamentals of Art and Design atter which students are exposed t to the detailed 3D module. At the end of the program, there will be three elective specializations such as Modeling & Texturing, Lighting and Animation

Become a Professional Artist

A well laid out assessment procedure ensures the students acceptabilitv as distinguished protessionals in the world or Animation. LICA’s placement cell provides placement assistance to all ZICA students across the country. ZICA training academy is equipped with high-end animation tools, 2D animation facilities, 3D software, Visual FX Labs and Imaging Technologies.

Be Industry Ready

Students walk away with a rich portfolio comprising of best 3D art, Lighting or Animation output. This portfolio will be a gateway to join the animation industry

Program Highlights
  • Affiliated with MESC.
  • Increase design and visualization skills.
  • Learn complete Production Pipeline
  • Continuous evaluation through competitions and activities.
  • Introduction of Augmented Reality & Virtual Reality.
  • Placement Support.

Curriculum

Module 01: FUNDAMENTALS OF ART, DESIGN & COMPUTER GRAPHICS (6 MONTHS)
  • Preface
  • Sketching
  • Colour Theory
  • Story
  • Character Design
  • Digital Illustration
  • Story board
  • Computer Graphics
  • Video & Audio Editing

Modeling using Maya.

  • Surface
  • Game Props Modeling
  • Character Modell

Texturing(Maya)

  • Material
  • UV Mapping
  • Realistic Character Texture

Lighting

  • Maya Lighting- Introduction
  • Lighting Foundation

3D Character Animation

  • Animation Workflow
  • Animation principles
  • Body Mechanics
  • Facial Expressions

Dynamics

  • Particles & Emmiter
  • Fluid Effect
  • Soft Body

Technical Animation

  • nHair
  • nCloth
  • nParticles

Career Avenues

After successful completion of the program, students become eligible for the following job categories.

Modeling Artist

Render Wrangler

Texturing Artist

Rotoscope Artist

Lighting Artist

Prep / Paint Artist

Rigger

Clean-up Artis

Animator

Rotomation Artist

FX/Simulation Artist

VFX Artist