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B.Voc

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B.Voc Degree Overview

“Empowering Students Through Innovation: Unleashing Potential for a Brighter Future”

Course Details
  • Comprehensive Animation and Visual Effects (VFX) program to develop creative minds.
  • Practical projects with industry-standard software.
  • Sequential learning from fundamentals to advanced visual effects
  • Learn from experienced professionals in the animation industry
  • Graduates are prepared with competitive skills and strong portfolios

B.Voc. in Animation & Visual Effects (36 Months)

Learn from Professionals

This comprehensive degree program covers a broad spectrum of art, design, and digital media skills. Students learn illustration, 3D modeling, rigging, animation, dynamics, and advanced visual effects using industry-standard software such as Maya, Z-Brush, Houdini, and more. The curriculum equips students with the knowledge and tools to excel in the world of digital media and visual effects production.

Become a Professional Artist

To become a professional artist after learning the above content, master foundational skills in sketching and design, then advance to 3D modeling, animation, and visual effects. Gain expertise in software like Maya, After Effects, Nuke, Houdini, build a strong portfolio showcasing diverse projects, and stay updated with industry trends. Networking and continuous learning will solidify your career.

Be Industry Ready

Upon completing this comprehensive program, students will be industry-ready by mastering essential art and design principles, 3D digital art, and advanced animation techniques. They will gain proficiency in Maya for modeling, texturing, rigging, and animation, alongside skills in dynamics, motion graphics, and visual effects. The curriculum’s practical projects and hands-on experience ensure students are well-equipped to tackle real-world challenges in the animation and VFX industries.

Program Highlights
  • Covers essential skills from basics to advanced techniques.
  • Practical projects with industry-standard software
  • Sequential learning from fundamentals to advanced visual effects.
  • Learn from experienced professionals in the animation industry.
  • Graduates are prepared with competitive skills and strong portfolios.
  • Advanced compositing, tracking, and procedural effects mastery.

Curriculum

Module 01: FUNDAMENTALS OF ART, DESIGN & COMPUTER GRAPHICS (6 MONTHS)
  • Preface
  • Sketching
  • Colour Theory
  • Story
  • Character Design
  • Digital Illustration
  • Story board
  • Computer Graphics
  • Video & Audio Editing

Modeling using Maya.

  • Surface
  • Game Props Modeling
  • Character Modell

Advance Modelling and Sclupting

  • Overview
  • Biped anatomy
  • Quadruped Anatomy
  • Character Design- Anthropomorphic.

Texturing(Maya)

  • Material
  • UV Mapping

Realistic Character Modelling & Texture

  • Create new texture
  • Cartoon Texture
  • Realistic character texture paint

Lighting

  • Maya Lighting- Introduction
  • Lighting Foundation

3D Character Animation

  • Animation Workflow
  • Animation principles
  • Body Mechanics
  • Facial Expressions

Rigging:(Maya)

  • Connections
  • Deformers
  • Skeleton
  • Skinning

Advance Character Animation

  • Character Interaction
  • Quadruped Character Animation
  • Character balance
  • Prop animation
  • Animation layers
  • Lip sync- Animation

Dynamics

  • Particles & Emmiter
  • Fluid Effect
  • Soft Body
  • Rigid Body

MAYA Biforst

  • Introduction
  • Diverso System
  • Hybrido

Technical Animation

  • nHair
  • nCloth
  • nParticles
  • Xgen Plugin
  • Bullet

Digital Compositing-1

  • Visual effects introduction
  • Workflow of motion graphics
  • Compositing
  • Rendering

3D Animation Applications

  • Working with 3D object
  • Creating 3D object, Materials
  • Integrating with After Effectst
  • Animation Engine

Advanced Lighting

  • Fundamental of Lighting Design
  • Basic of Shading
  • Practical Use of Shaders
  • CG Lighting
  • Lighting Environments and Architecture
  • Camera Projection
  • Render passes & Relighting

Digital Compositing-2

  • Interface
  • Rotoscopy
  • Render Passes
  • Chroma Removal
  • Wire Removal

Digital Compositing-3

  • Rules for the Rotoscopy
  • Moving cloth slow motion
  • Hairs and cloth
  • Animal fur in motion
  • Roto using Ik
  • Planar Tracker

Digital Tracking

  • POP Solver
  • Flip Solver
  • Ocean Solver
  • Introduction to AR & VR through ZICA APP

Advanced Effects

  • Procedural System
  • Pyro FX
  • POP Solver
  • Flip Solver
  • Vellum Solver
  • Voronoi Solver
  • Ocean Solver

Career Avenues

After successful completion of the program, students become eligible for the following job categories.

Product Designer

Pipeline TD

Texture Artist

VFX Producer

Lighting Technician

CG Supervisor

Character Rigger

VFX Supervisor

Character Animator

Compositing Artist

Roto Artist

Effects Animator

Matchmover

Render Wrangler

Matte Painter

Tracking Artist